This Expression causes one gear to rotate at the proper speed when a second gear next to it is rotated, so that the two gears stay meshed with each other. Read The Rest »
This expression automatically causes one layer to point at (or "look at") another in 3D . Read The Rest »
This expression automatically causes one layer to point at (or "look at") another. Read The Rest »
A little project to set your rotations to advance in specific steps.
Enter your desired angle in the effect slider and your object will rotate in steps of that value. Read The Rest »